WildUpgrader

Nov 22, 2020 at 2:19 PM
WildUpgrader
  • Plugin Information
    • Plugin version: 1.7 - 1.16.4
    • Spigot page: WildUpgrader
    • Description: Create infinite tiers for your spawners.

    Getting Started

    How to install WildUpgrader on your server.

    1. Add dependence: Vault, WildStacker and SilkSpawners.
    2. Add the WildUpgrader.jar in plugins folder.
    3. Get your licence on Dragons Team Discord by openning a ticket.
    4. Put your licence on config.yml file.
    5. Start server and enjoy the plugin.

    Commands and Permissions

    List of commands and permissions.

    • /wildupgrader reload | Reload the plugin config. - (wildupgrader.admin)
    • Coming soon...

    Config Files
    All of default config files.

    • Code (YAML):

      # Get your license at: https://discord.gg/QJ4NDZj #
      license
      : ''

      mobs-disabled
      :
       - CREEPER

      spawner-item-lore
      :
        - '&6- Spawner upgrade
      : {upgrade}'
        - '&6- Amount
      : &e{amount} &7({upgrade_count} upgraded)'

      upgrades-config
      :
        item-names
      :
         # Lore when you already have all upgrades in a spawner #
          already-upgrade-item
      : '&f* &eYou already have this upgrade to max.'

          # Lore for the price of the upgrade #
          price-item
      : '&f* Price: &e{globalprice} ({price} x {amount})'

          # Upgrade format name (For the GUI) #
          upgrade-item
      : '{upgrade} Upgrade'

          # Name to check if spawner upgrade is enabled or disabled #
          toggle-item
      : '&7Upgrade effect: &a{toggle}'

          # Info spawner item name #
          info-item
      : '&3&lSPAWNER INFO'

          # Lore from info item #
          info-lore
      :
            - '&f* Actually upgrade
      : &e{upgrade}'
            - '&f* Spawners amount
      : &e{amount}'
            - '&f* Percent
      : &e{percent}%'

        messages
      :
         # Message when you don't have money to buy an upgrade #
          no-money
      : '&cYou don''t enough money to buy this upgrade.'

          # Message when you buy an upgrade #
          successful
      : '&aUpgrade purchased correctly. Current upgrade: {upgrade}'

          # Message when you already have an upgrade #
          already
      : '&cYou already have {upgrade} upgrade.'

          # Message when you click disabled spawner #
          disabled
      : '&cYou can''t upgrade that spawner. (Entity type blacklisted)'

        gui-config
      :
         # Title of the inventory #
          title
      : '&fUpgrade Spawner'

        # If this is true spawners can be upgraded #
        can-upgrade
      : true
    • Code (YAML):
      # If you want each stack mob to drop one or more
      # special objects. Usage ":" to set a metadata to item #
      # and "/" to set a amount. (And if you want add percentages #
      # you can use % and number {%100} at the end for the string) #
      # Example: GOLDEN_APPLE/2:1%50 || 2 ENCHANTED GOLDEN APPLES #

      upgrade-drops
      :
        irontier
      : # CUSTOM TIER
          - IRON_BLOCK/1%100 # DROP 1 (1 Iron Block with 100%)
        goldtier
      :
         - GOLD_BLOCK/1%100
        diamondtier
      :
         - DIAMOND_BLOCK/1%100
        emeraldtier
      :
         - EMERALD_BLOCK/1%100
        tiertnt
      :
         - TNT/1%100

      # Specify upgrade drops per mob #
      upgrade-per-mob-drops
      :
        irontier
      : # CUSTOM TIER
          IRON_GOLEM
      : # ENTITY
            - IRON_BLOCK/1%100 # DROP 1 (1 Iron Block with 100%)
            - DIAMOND_BLOCK/1%30 # DROP 2 (1 Diamond Block with 30%)
          SQUID
      :
           - DIAMOND_BLOCK/1%5
        goldtier
      :
          IRON_GOLEM
      :
           - GOLD_BLOCK/1%100
        diamondtier
      :
          IRON_GOLEM
      :
           - DIAMOND_BLOCK/1%100
        emeraldtier
      :
          IRON_GOLEM
      :
           - EMERALD_BLOCK/1%100
        tiertnt
      :
          CREEPER
      :
           - TNT/1%100
    • Code (YAML):
      default-color: '&6&l'

      global-blank
      :
        icon
      : 'STAINED_GLASS_PANE'
        byte
      : 11

      upgrade-list-per-mobs
      :
        CREEPER
      :
         # All slots will be replaced by the "global-blank" item #
          fill-blanks
      : true

          inventory-size
      : 36
          toggle-slot
      : 32
          info-slot
      : 31

          tiertnt
      :
            name
      : '&c&lTnT'
            aliases
      : '&5&l[-] &c&lTnT Upgrade'
            lore
      :
             - ' '
              - '&c&lUpgrade information:'
              - '&6* Item drop:&c TnT'
              - '&6* Cost:&e {price}'
              - ' '
              - '&6* Total price:&e {globalprice} ({amount} spawner(s))'
            icon
      : 'TNT'
            price
      : 3500
            slot
      : 13

      upgrade-list
      :
       # All slots will be replaced by the "global-blank" item #
        fill-blanks
      : true

        inventory-size
      : 36
        toggle-slot
      : 32
        info-slot
      : 31

        irontier
      :
          name
      : '&7&lIRON'
          aliases
      : '&5&l[-] &7&lIron Upgrade'
          lore
      :
           - ' '
            - '&c&lUpgrade information:'
            - '&6* Item drop:&7 Iron Block'
            - '&6* Cost:&e {price}'
            - ' '
            - '&6* Total price:&e {globalprice} ({amount} spawner(s))'
          icon
      : 'IRON_BLOCK'
          price
      : 1500
          slot
      : 10
        goldtier
      :
          name
      : '&e&lGOLD'
          aliases
      : '&5&l[-] &e&lGold Upgrade'
          lore
      :
           - ' '
            - '&c&lUpgrade information:'
            - '&6* Item drop:&e Gold Block'
            - '&6* Cost:&e {price}'
            - ' '
            - '&6* Total price:&e {globalprice} ({amount} spawner(s))'
          icon
      : 'GOLD_BLOCK'
          price
      : 2000
          slot
      : 12
        diamondtier
      :
          name
      : '&b&lDIAMOND'
          aliases
      : '&5&l[-] &b&lDiamond Upgrade'
          lore
      :
           - ' '
            - '&c&lUpgrade information:'
            - '&6* Item drop:&b Diamond Block'
            - '&6* Cost:&e {price}'
            - ' '
            - '&6* Total price:&e {globalprice} ({amount} spawner(s))'
          icon
      : 'DIAMOND_BLOCK'
          price
      : 2500
          slot
      : 14
        emeraldtier
      :
          name
      : '&a&lEMERALD'
          aliases
      : '&5&l[-] &a&lEmerald Upgrade'
          lore
      :
           - ' '
            - '&c&lUpgrade information:'
            - '&6* Item drop:&a Emerald Block'
            - '&6* Cost:&e {price}'
            - ' '
            - '&6* Total price:&e {globalprice} ({amount} spawner(s))'
          icon
      : 'EMERALD_BLOCK'
          price
      : 3000
          slot
      : 16


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